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26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
59:00
GDC Summer Concert - 88bit
54:06
Level Design Workshop: Solving Puzzle Design
57:03
Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
55:21
Idle Games: The Mechanics and Monetization of Self-Playing Games
1:01:46
Subnautica Postmortem
31:59
A Crash Course in Business and Leadership for Indie Game CEO's and GM's
58:03
The GDC 2015 Live 2D Animation Demo