wyświetlenia
26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
59:00
GDC Summer Concert - 88bit
31:59
A Crash Course in Business and Leadership for Indie Game CEO's and GM's
54:06
Level Design Workshop: Solving Puzzle Design
1:01:46
Subnautica Postmortem
57:03
Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
56:53
Production: Working at the Heart of the Team
31:42
No Time, No Budget, No Problem: Finishing The First Tree