views
26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
54:06
Level Design Workshop: Solving Puzzle Design
1:01:46
Subnautica Postmortem
31:42
No Time, No Budget, No Problem: Finishing The First Tree
26:14
Lessons Learned from a Decade of Audio Programming
58:03
The GDC 2015 Live 2D Animation Demo
59:00
GDC Summer Concert - 88bit
57:03
Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4