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26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
59:00
GDC Summer Concert - 88bit
56:53
Production: Working at the Heart of the Team
54:06
Level Design Workshop: Solving Puzzle Design
31:59
A Crash Course in Business and Leadership for Indie Game CEO's and GM's
31:42
No Time, No Budget, No Problem: Finishing The First Tree
1:01:46
Subnautica Postmortem
0:37
GDC 2018 Flash Forward: Beta vs Soft Launch in Mobile Games