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The game that can give you 10 extra years of life | Jane McGonigal
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Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits
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Basic Game Literacy - Why It's Hard to Learn How to Play - Extra Credits
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Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits
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The Funniest Horror Game You Should Never Play
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Playing Like a Designer - I: Examine Your Experiences - Extra Credits
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Aspirational Play - Adding a Sense of Wonder to Game Design - Extra Credits
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Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits