weergaven
26:55
Untangling Experiments in Split-Mind Design: A Soft Body Postmortem
31:42
No Time, No Budget, No Problem: Finishing The First Tree
56:53
Production: Working at the Heart of the Team
1:01:46
Subnautica Postmortem
59:00
GDC Summer Concert - 88bit
54:06
Level Design Workshop: Solving Puzzle Design
31:59
A Crash Course in Business and Leadership for Indie Game CEO's and GM's
55:21
Idle Games: The Mechanics and Monetization of Self-Playing Games